AUTOHOTKEY
그래픽 버튼 (Graphic Buttons)
님투
2007. 10. 21. 02:30
반응형
http://www.autohotkey.com/forum/viewtopic.php?t=4047
Here's a generic function that can be used to add graphic buttons to AutoHotkey GUI scripts that should offer a bit of flexibility. Enjoy
Updated to version 2.1
Here's a generic function that can be used to add graphic buttons to AutoHotkey GUI scripts that should offer a bit of flexibility. Enjoy
Updated to version 2.1
- simplified usage
- image types currently supported: .bmp, .icoz
- added the ability to change images
- added image rollover example for SampleButton1 in the demo script
- sample images will be downloaded by the script if not found in the Working directory

; ******************************** ; Demo Script ; ******************************** ; Download sample images if necessary IfNotExist %A_WorkingDir%\testbmp.bmp { SplashTextOn, 300, 30, !, Downloading images. Please wait... URLDownloadToFile http://www.autohotkey.net/~corr/ahk.bmp, ahk.bmp URLDownloadToFile http://www.autohotkey.net/~corr/testbmp.bmp, testbmp.bmp URLDownloadToFile http://www.autohotkey.net/~corr/test2.bmp, test2.bmp SplashTextOff } ; Create the buttons Gui, Add, Button, h30 w140 gNbutton, Normal Button AddGraphicButton("SampleButton1", A_WorkingDir . "\testbmp.bmp", "h30 w140 gMyButton", 30, 140) AddGraphicButton("SampleButton2", A_WorkingDir . "\ahk.bmp", "h30 w140 gMyButton", 80, 140) Gui, Add, Button, h30 w140 gNbutton, Another Normal Button AddGraphicButton("SampleButton3", A_WorkingDir . "\test2.bmp", "h30 w140 gMyButton", 20, 130) ; Show the window Gui, Show,, Bitmap Buttons ; Image rollover for SampleButton1 OnMessage(0x200, "MouseMove") OnMessage(0x2A3, "MouseLeave") OnMessage(0x202, "MouseLeave") ; Restore image on LBUTTONUP Return MouseLeave(wParam, lParam, msg, hwnd) { Global If (hwnd = SampleButton1_hwnd) AddGraphicButton("SampleButton1", A_WorkingDir . "\testbmp.bmp", "h30 w140 gMyButton", 30, 140) Return } MouseMove(wParam, lParam, msg, hwnd) { Global Static _LastButtonData = true If (hwnd = SampleButton1_hwnd) If (_LastButtonData != SampleButton1_hwnd) AddGraphicButton("SampleButton1", A_WorkingDir . "\ahk.bmp", "h30 w140 gMyButton", 60, 120) _LastButtonData := hwnd Return } MyButton: MsgBox, Graphic button clicked :) return Nbutton: MsgBox, Normal button Clicked :) AddGraphicButton("SampleButton3", A_WinDir . "\clouds.bmp", "h30 w140 gMyButton", 20, 130) Return GuiClose: ExitApp ; ******************************************************************* ; AddGraphicButton.ahk ; ******************************************************************* ; Version: 2.1 Updated: May 20, 2007 ; by corrupt ; Code contributions by: lingoist ; ******************************************************************* ; VariableName = variable name for the button ; ImgPath = Path to the image to be displayed ; Options = AutoHotkey button options (g label, button size, etc...) ; bHeight = Image height (default = 32) ; bWidth = Image width (default = 32) ; ******************************************************************* ; note: calling the function again with the same variable name will ; modify the image on the button ; ******************************************************************* AddGraphicButton(VariableName, ImgPath, Options="", bHeight=32, bWidth=32) { Global Local ImgType, ImgType1, LR_LOADFROMFILE, NULL, BM_SETIMAGE ; BS_BITMAP := 128, IMAGE_BITMAP := 0, BS_ICON := 64, IMAGE_ICON := 1 LR_LOADFROMFILE := 16 BM_SETIMAGE := 247 NULL= SplitPath, ImgPath,,, ImgType1 ImgTYpe := (ImgType1 = "bmp") ? 128 : 64 If (%VariableName%_img != "") DllCall("DeleteObject", "UInt", %VariableName%_img) Else Gui, Add, Button, v%VariableName% hwnd%VariableName%_hwnd +%ImgTYpe% %Options% ImgType := (ImgType1 = "bmp") ? 0 : 1 %VariableName%_img := DllCall("LoadImage", "UInt", NULL, "Str", ImgPath, "UInt", ImgType, "Int", bWidth, "Int", bHeight, "UInt", LR_LOADFROMFILE, "UInt") DllCall("SendMessage", "UInt", %VariableName%_hwnd, "UInt", BM_SETIMAGE, "UInt", ImgType, "UInt", %VariableName%_img) Return, %VariableName%_img ; Return the handle to the image }
반응형